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Submitted on
June 11, 2011
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WIP Shroud Production Sketch by mqken WIP Shroud Production Sketch by mqken
Shroud, the artist formerly known as Giga.

Shroud's pilot is Phil Besaedas, and it is a custom S grade FORTRESS class Craft, Anti-Ground Conqueror Series 12 (AGCS - 12). The purpose of FORTRESS types is to be missile mules and frontal assault fodders that take damage for units behind them. These units are the most common and most destructive of ground Crafts.

The name Shroud is given to this unit by Phil and his comrades due to Phil's protective strategies in combat, which saved the lives of many soldiers and pilots. Hence his title "The White Knight".

The extra set of limbs on this unit is detachable. Removing the limbs and attaching lighter arms on this unit transforms it into a VALKYRIE class. Attaching land cruiser leg parts and light assault attachments transforms it into a LANDSHARK class capable of high speed ground combat.

The attachment seen in this concept contains Heavy Assault Rifle with Pilum missile shoulder attachments. It travels up to 80 to 90 kph on flat terrains. It also possess back boosters and under boosters which helps propel this unit through the terrain and assist in executing sudden turns. It can detach its arm rifles and missile pods after ammo has been depleted to reduce weight. It can also detach its extra set of limbs during combat.

This unit disappeared with Phil after his last defeat in a mission to annihilate Stratus and Shadow. The wreckage of his comrades' Crafts were found but Shroud was missing. Archamel database shows that Shroud was last spotted in a raid against an Archamel friendly mercenary group, in which Shroud led the charge along with Stratus and Shadow.
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:iconyungsad:
yungsad Featured By Owner Edited Aug 19, 2014  New member Student Digital Artist
I've noticed that mech artists in the industry often leave their works with little detail as possible, mostly emphasizing the tools that were used. I think it respects the viewer's creativity for context and lets the viewer appreciate the design without diving into complex nomenclature. Love the design though!
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:iconfalokar:
Falokar Featured By Owner May 19, 2014
am i the only one who looks at this and thinks "Tatchikoma" from SAC Ghost in the Shell?
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:iconmrkirby2:
Mrkirby2 Featured By Owner Oct 21, 2012  Student Traditional Artist
Rollerskate mech XP
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:iconloone-wolf:
Loone-Wolf Featured By Owner Jun 16, 2011  Professional Digital Artist
Cool!
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:iconwaneblade:
WaneBlade Featured By Owner Jun 15, 2011
Quadruple roller skates for the win.
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:iconmodalmechanica:
ModalMechanica Featured By Owner Jun 15, 2011
owo detailsss
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:iconjaredthefox92:
JaredtheFox92 Featured By Owner Jun 15, 2011  Hobbyist Writer
interesting.
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:iconirmax-comix:
irmax-comix Featured By Owner Jun 15, 2011  Professional Digital Artist
genius!
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:iconsjs00:
Sjs00 Featured By Owner Jun 11, 2011
Wow, so can I assume that this will be a realistic mech comic?
Cuz' in Gundam, they never run out of bullets/missiles.
So, anyway, good job.
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:iconmqken:
mqken Featured By Owner Jun 11, 2011  Hobbyist Digital Artist
Thanks :) I think in some of the more realistic depictions of gundams (e.g. the older ones) often had at least Zaku's or other generic ammo-using mechs run out of bullets at times. Problem with gundams is that they often use laser weapons so they run out of energy instead of bullets. Gundam concepts are rarely referred to as good references for realism by designers who favor realistic mechs - in fact my pursuit of humanoid shaped mechs is actually quite unrealistic.. but I digress xD
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